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Old Mar 23, 2006, 12:06 PM // 12:06   #61
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Quote:
Originally Posted by studentochaos
Loner enemies, strange grouping, and shifting enemy positions (as well as user error by people who don't know how to place it well) all make SS worse then A. a fire ele or B. Barrage Ranger.
Don't forget C. MM, which is already accounted for
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Old Mar 23, 2006, 12:12 PM // 12:12   #62
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Well when I read not to bring attack skills that's just dumb, you've gotta pull some weight in the beginnning because you are not targeted, i myself take cyclone axe, excecutioners strike, glads defence, defensive stance, disciplined stance, healing signet(dont use in battle), and rez signet. I never die.
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Old Mar 23, 2006, 12:20 PM // 12:20   #63
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Originally Posted by heavyduty
Who in their right mind would take a chance on an ele, mesmer or ranger?
apparently nobody...it's next to impossible to get onto a group as an ele up there, much less a 5 man group, for reasons that I've seen are obvious. The only way I can outdo an SS necro is if I use glyph of sacrifice to double MS...but there's a 60 second recharge time, echo can be removed before I'm finished casting the first MS, MS can be interrupted (it takes 5 seconds to cast), etc, etc, etc

Quote:
Originally Posted by heavyduty
All of you naysayers that hate the 'cookie cutter' crap are fooling yourselves if you think a popular and proven effective build is somehow inferior. How about posting in-depth proof on a better tactic?
I posted this challenge awhile ago, no takers. This post is right-on...so many people speak of alternate configurations and mention millions of possibilities, nobody can come up with a 5 man (or less) group that can clear out SF as quickly and efficiently.

This is coming from a frustrated elementalist player, who is now workng on a necro. And I don't farm because it's fun.
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Old Mar 23, 2006, 12:27 PM // 12:27   #64
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Quote:
Originally Posted by Bob of Maple Ave
apparently nobody...it's next to impossible to get onto a group as an ele up there, much less a 5 man group, for reasons that I've seen are obvious. The only way I can outdo an SS necro is if I use glyph of sacrifice to double MS...but there's a 60 second recharge time, echo can be removed before I'm finished casting the first MS, MS can be interrupted (it takes 5 seconds to cast), etc, etc, etc
Arcane echo is what every ss uses.



Quote:
Originally Posted by Bob of Maple Ave
I posted this challenge awhile ago, no takers. This post is right-on...so many people speak of alternate configurations and mention millions of possibilities, nobody can come up with a 5 man (or less) group that can clear out SF as quickly and efficiently.

This is coming from a frustrated elementalist player, who is now workng on a necro. And I don't farm because it's fun.
This thread already has me working on this challenge. Might take me a week or so, but it will come.
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Old Mar 23, 2006, 01:00 PM // 13:00   #65
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Originally Posted by Tictac
I use my Ele for SF, UW, Tombs, and FoW runs. My guild does a lot of balanced teams in these areas and a good nuker is a must. Ele's are in no way useless. They are fun to play with and can rip off some serious damage to whole groups a lot quicker than an SS could get the whole group cursed. Never doubt the power of a good ele. See this thread for my advanced Nuker build.
I appreciate the advice. It's an interesting build...I'll have to try it out sometime. I'd like to break it down mathmatically, but I'm too tired right now.

I posted this thread a short while ago: http://www.guildwarsguru.com/forum/s...d.php?t=135323

and posted a few comments in this one:
http://www.guildwarsguru.com/forum/s...d.php?t=135323

I've come to realize that ele's do have some places (for instance, I use echo/arcane echo, MS, Glyph of Sacrifice, (echo/arcane echo MS) on dual monks in FoW, and I usually kill them a lot quicker than any SS could (it invokes a 60 second recharge on echo, which makes it sync up with MS). But the real problem comes against armored opponents...SS, of course, ignores armor.
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Old Mar 23, 2006, 01:05 PM // 13:05   #66
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Quote:
Originally Posted by studentochaos
Arcane echo is what every ss uses.
Just FYI, I was talking about myself (as an ele), trying to outdamage an SS necro. It can happen, but it's very inefficient in comparison.
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Old Mar 23, 2006, 04:35 PM // 16:35   #67
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Quote:
Originally Posted by Bob of Maple Ave
Just FYI, I was talking about myself (as an ele), trying to outdamage an SS necro. It can happen, but it's very inefficient in comparison.
My misread.
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Old Mar 27, 2006, 09:43 PM // 21:43   #68
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Quote:
Originally Posted by Nater
Glyph of Lesser Energy + OoB is even better.

I've tried them all.
Perhaps, but if you use OoB youre sacrificing soul reaping, which leads to problems in the first place - and ive no idea how OoB can have any advantage over Glyph of Energy unless you max out blood or something.. and then OoB would only be better from the casting time point of view, PLUS you have to sacrifice hp.
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Old Mar 27, 2006, 10:43 PM // 22:43   #69
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Quote:
Originally Posted by Francis Crawford
It's a game. People play games to have fun.
hmmm.... u can finish oro easily if u got 7 henchy in ur team, or drunk as freshman, or half-asleep, or lagging like crazy, or all above in any combo.... do i have to continue? theres no fun, u just spending 20-30 min of ur precious time hoping to make some gold to buy better weapons/armor/whatnot for the builds u're running for fun... simple as that. u want to finish it as fast as possible without wasting ur time on some moron who dosnt know what he/she's doing...

theres another reason to do oro repeatedly - if u need skillpoints badly and we dont have favor again u can get few scrolls and get some exp from mobs plus exr reward for both oro quests. then u can get skill u wanted and have fun using it

simple as that
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